Showing posts with label LEGOUniverseMaster. Show all posts
Showing posts with label LEGOUniverseMaster. Show all posts

6/22/09

New LEGO Universe newsletter archive!


Feast your eyes on the new LEGO Universe newsletter archive!

Surf through back issues to see some of the ways that imaginative fans like you have been involved in the game's development, such as inspiring the LEGO Universe logo and naming the LEGO Universe News Network! You'll also see other newsletter-only exclusives, like a sneak peek at Professor Brickkeeper's pet and behind the scenes interviews! And of course past newsletters include LEGO Universe VIP codes that you may not have discovered!

Check out the archive anytime by using the new link on the left side of "News Network" web pages. Better yet, sign up to receive future fun-packed newsletters in your email box for free! Newsletter subscribers get new VIP codes, inside scoops and other exclusives first!

12/18/08

Professor Brickkeeper's new pet!


LEGO Universe fans have spoken: "Robo-dog" was by far the most popular type of pet for Brickkeeper in our recent poll!

NetDevil designers took on the challenge of designing the Professor's new hound, and now the pup's bounding about the Creation Lab! Brickkeeper's new robotic pal is in real LEGO scale, so you could even build it with the right pieces!

Now it's time to name the Professor's new doggie-bot! LEGOUniverseMaster just opened a message board topic asking for ideas! Let us know what you think.

12/3/08

Showdown in the Creation Lab!


Two new challenges just went live in the LEGO Universe Creation Lab! Which of the latest unlock prizes will fans claim first?

Stealthy ninjas inspired our first new creative challenge. Can you make a secret hideout in LEGO Universe?

The fun and splashy life of pirates inspired our second new challenge! You could help unlock this contender by creating a LEGO Universe watercraft!

Pirates or ninjas: Which inspires fans more? Sail or sneak to the Creation Lab to settle the score!

12/2/08

Create digital designs the LEGO Universe way: Part 3


Welcome to part three of this special series on building your best creations in LEGO Universe! In this edition, the lead LEGO Universe world artist, Nathan Storm, pilots us into a few of the biggest challenges his team faces as they help design LEGO models for the game world!

LEGO Universe art director, Phillip Atencio, says world artists build the bulk of the 3D game world—including its terrain, clouds, trees and, of course, LEGO models. When the world art team is called upon to build a brick model, Nathan gets concept art of the creation and his team springs into action.

Nathan usually passes the concept art to either a LEGO Universe partner (LUP) or to one of the other expert LEGO modelers on his team. Those folks then create and build a physical model that they’ll copy in digital bricks.

Example of a model inspired by concept art

Nathan says one reason his team normally builds physical LEGO models before going digital is that, “Digital creations can be much more flexible than physical ones. For instance, we could design digital models that wouldn’t physically hold together. Building with physical LEGO bricks helps us keep that connectivity in LEGO Universe!”

Physical building can also benefit world artists when they need to work out “SNOT” strategies. No, this isn’t the stuff that sometimes drips from noses! It stands for Studs Not only On Top! “Studs” are the round pokey parts on the tops of basic LEGO bricks, and “snotting” gets studs on more sides than just the one. The methods can be tricky, but snotting inside a model might help a world artist make their creation super cool using fairly few bricks.

Example of SNOT techniques

Nathan says that managing brick counts can help keep LEGO Universe running smoothly on computers. He explains that the game’s bricks are made from digital “polygons.” Polygons are like the building blocks of 3D virtual space; they interconnect to form the visible game world. Making part of that world from a massive polygon pile could lay a heavy load on computer memories.

Another polygon-preserving trick Nathan’s team has learned is to make mostly smooth models. He says that for a two by four LEGO Universe brick, the eight studs alone can account for more than half of its polygons! That’s one of the reasons why most of the bumpy studs are covered on the battle training mechs pictured in this series!

Close-up of the smooth surface of a mech

Phillip Atencio, confirms that presiding over polygon counts is a critical skill for the game’s world artists; they need to have strong visual and technical skills. Like kids with their allowance, LEGO Universe world artists are always hunting for ways to stretch their polygon budgets!

Stay tuned to the LEGO Universe News Network to learn a few more of Nathan’s tricks in part four of this special series!


This edition’s LEGO Universe building tips:

• Try out physical models before launching your creation in virtual space!

• Have a go at SNOT building!


Follow these links if you missed earlier editions of this special series!

Creating digital designs the LEGO Universe way: Part 1
Creating digital designs the LEGO Universe way: Part 2

Choose a champion!

Pirates
 Pirates and ninjas are equally cool!
Ninjas

                                   

Pirates boldly plunder, but ninjas are masters of stealth!




10/27/08

LEGO FANWELT Deutschland 2008


LEGO FANWELT DEUTSCHLAND
November 6 - 9, 2008
Cologne, Germany

The LEGO Universe team will be building more fun at this giant LEGO fan event in Germany!

LEGO Fans from all over Germany will exhibit their unique models built from LEGO bricks--everything from trains to moon bases and the Cologne Cathedral to the Washington Capitol! Come check it out and get inspired! Join in the LEGO Brick 50th Anniversary Tour play and building events and let your creativity run wild!



Model a masterpiece in the Creation Lab!


You could better your LEGO building skills by facing the Create from concept art challenge in the Creation Lab! Can you use LEGO bricks to model what you see in a picture?

LEGO Universe world artists and LUPs often overcome this kind of creative hurdle! Leap over to the Creation Lab to give it a try!

10/22/08

Creating community at BrickCon!


BrickCon 2008
Seattle, WA, USA
October 2 - 5, 2008

The LEGO Universe team recently landed in Seattle, Washington for BrickCon 2008! The event boasted about 200 registered participants and it drew more than 3,000 visitors.

Participants displayed hundreds of their own LEGO creations and competed in contests like speed builds, wacky races and master builds! Visitors and participants alike were also invited to explore their creativity in a Building Zone!

The LEGO Universe team had a blast talking with tons of folks about the game! Team members say the LEGO Universe display was met with many "awesome!"s and "soooo coooool!"s! The team also reports that they spoke with some folks who are already excited about inspiring the game's development! Get a look at these fans' masterpieces in the Creation Lab: Evarockstar, njw1308, Dawktor2, Phinn, ZackRam.

The LEGO Universe team says "Thanks!" to everyone who came out to BrickCon 2008. We'll see you again at BrickCon 2009!!

10/20/08

Kids’ Development Panel inspires newest building phase!


Imagine if you got the earliest insider looks at LEGO Universe. Now, how would you feel if you also got to lend the game’s developers extra inspiration? Got that picture?

Great! That’s what it’s like for the lucky few who make up the LEGO Universe Kids’ Development Panel!

Fourteen panel members gathered at the recent LEGO Universe Partners’ (LUPs) event to boost the inspiration levels on the latest game building! At the LUPs event, the kids broke into three teams before being presented with the first of two building puzzles.

The fun challenges were specially crafted to reflect obstacles faced by the LEGO Universe development team: How would your minifigure cross a LEGO Universe canyon while protecting a treasure? What would you build to entertain a powerful but sleepy ninja?

The kids’ teams overcame these challenges by creating solutions like hovercrafts with camouflaged compartments, sliding pods, a lava-flow obstacle course and an amazing maze game! The Kids Development Panel members were then invited to see the LUPs’ work.

Six teams of LUPs had spent days making amazing physical models and new LEGO Universe game levels. Each LUPs team wowed the audience with their creations, and, as guests of honor, the Kids Development panel members got to vote for their favorites.

But picking a preferred LEGO Universe game level was a prickly problem since they were all fantastically fun! Within those original virtual realms, LEGO minifigures flew from volcanoes, explored, dove into underwater worlds, solved mysteries and collected treasure!

With inspiring feedback from the Kids Development panel, the grand finale of the 2008 LUPs event became more than just an ending. Instead, it was transformed into the beginning of a new era in the evolution of LEGO Universe!

Lock your web browser right here on the LEGO Universe News Network for more coverage of the Kids’ Development Panel’s contributions to the game!

Follow this link if you missed our video coverage of the 2008 LUPs event:
2008 LEGO Universe Partners event video

10/13/08

LEGO WORLD 2008


LEGO WORLD 2008
IJsselhallen-Zwolle, the Netherlands
October 16 - 21, 2008

The LEGO Universe crew will make their next appearance in Zwolle, the Netherlands, for LEGO WORLD 2008!

The event offers fun-filled activities for kids of all ages. Play with piles of LEGO bricks, participate in building competitions, watch LEGO spectacles of all kinds...and of course hang out with the LEGO Universe team!

Stay tuned to the LEGO Universe News Network to learn about more about upcoming events. Who knows? One may be near you!

10/7/08

Pick a crawly creation!

Ball Beatle                                  Scuttling Skull                                 Barbed Larva    
Insects inhabit every environment on earth, and bugs will abound in LEGO Universe!

9/22/08

Create digital designs the LEGO Universe way: Part two


You’re tuned in to part two of a special LEGO Universe News Network series on how to make your own amazing in-game art! In this edition we’ll learn from lead LEGO Universe concept artist, Jerry Meyer!

Jerry reports that his team collaborates with art director Phillip Atencio to zero in on the look and feel of everything from the gameworld’s diverse environments to its LEGO features, creatures and characters.

One technique Jerry’s team has been using to help mold LEGO Universe is to concept large areas in clay. Diehard LEGO fans may be thinking, “Clay?! I thought this was a LEGO MMOG!” Jerry explains, “Even though clay can be kind of crude, these models let a lot of us get our hands dirty to quickly shape the area; they make a great springboard for mapping out the relationships of all the spaces.

Example of clay concept model

“As we do that, we’ll talk more about the LEGO elements that will go in the different areas. Team members will shout out things like, ‘This might be a good spot for the gateway!’ or ‘The ship’s dock could go over there!’ We’ll usually draw more detailed concept art of those in-game elements.”

Jerry’s team turned out a stack of such concept drawings to help make a training-mech strong enough for launch in LEGO Universe.

Concept drawings of various design phases

After LEGO Universe concept artists helped define the initial look of the battle-trainer, world artists built it with physical bricks. They then improved on their first physical model before creating a digital version of the mechanized marvel.

Next, the LEGO Universe art team brought the battle-trainer alive with animation— and ran into a snag: Although the physical model of the immense mech had read very well, the virtual version looked less fierce after animation!

Physical and digital models

The LEGO Universe art team decided to explore further by making more concept drawings. Phillip Atencio says going ‘back to the drawing board’ took more time, but his team happily pushes its creative limits to help build the best possible game!

Lock your web browser right here on the LEGO Universe News Network to catch part three of this special series. Lead LEGO Universe world artist Nathan Storm will teach us how to overcome a few of the challenges his team faces while building with physical LEGO bricks!

This edition’s LEGO Universe building tips:

• Get your creative vision as clear as possible before building!

• Persistently improve your masterpiece!

• Funny creations make for maximum fun!


Follow this link if you missed part one of this special series!

9/19/08

Take wing to the Creation Lab!


What kind of contraption will you pilot through the LEGO Universe skies?

Hightail it to the Creation Lab to help Professor Brickkeeper stock the LEGO Universe skies with inspiration! Upload your ideas for fun flying vehicles to conquer the newest creative challenge!

9/15/08


BrickFair 2008
Washington, DC, USA
August 30 & 31, 2008

BrickFair 2008 was a phenomenal success by any standard, drawing more than 10,000 LEGO fans and raising more than eight thousand dollars for the SladeChild Foundation!

Behind the event’s main doors, the LEGO Universe team was proudly surrounded by more than 400 registrants and even more of their incredible creations! The game’s representatives report they had a blast chatting with flocks of fans, including one young VIP newsletter subscriber who said he loved the LEGO Universe shuffle video!

The LEGO Universe team gave BrickFair 2008 attendees about 1,000 LEGO minifigures and bricks bearing the game’s logo! Loads of the exclusive gift recipients also reportedly told the development team they had learned about BrickFair 2008 right here on the LEGO Universe News Network!
Mark your calendars for August 21-23, 2009─that’s when next year’s BrickFair is scheduled to once again be held in Washington DC, USA!

9/2/08

"Make a Minigame" creations reviewed!


Acting as both creative director and producer for LEGO Universe is just one of the ways that Ryan Seabury is mastering the art of forming fun. He’s also a veteran video game developer and longtime gaming fan!

Ryan recently sifted through the Creation Lab’s “Make a Minigame” challenge in search of inspiring ideas for LEGO Universe. Here’s what he had to say about his findings:

Wow! I'm so impressed by all the creative ideas here! There are clearly lots of game developers in the making contributing to the Creation Lab. I can only talk about a few submissions, but I sincerely hope everyone brings their minigames to life inside LEGO Universe! I want to play them all! So let’s take a look at some of these smashing minigames!

It’s Your Movie!
By: AndMac181

Giving a player the chance to experience a fantasy job is a good approach to game design. Even though most of us don’t live in Hollywood, this minigame would allow you to direct or act in a famous movie that you could show to your friends in real life! Another thing I like about this idea is that it’s so open-ended; there aren’t many rules, which can lead to lots of creativity. Also, a lot of friends could have fun getting involved in the game!

Chess Set
By: superadosmum

Putting a new twist on a classic game is another great design technique. People have enjoyed playing chess for hundreds of years, so it would go over great just about anywhere in LEGO Universe. How cool would it be to design your own LEGO chess pieces and boards, with different pieces based on where you’re at in the gameworld, and then play with a friend?

Paintball CTF Extreme
By: legobucket

Team games are one of my favorite types of games! I love playing with my friends and then talking about our best matches. This idea is also strong for a few other reasons. First, there are lots of ways to score, so you can use different strategies each time you play; this makes it more interesting to play the game again and again. Also, using color coordination to guide players during the melee is a great navigation technique. Finally, the design includes constraints like ammo … limitations and timers on the health pad that give players interesting tactical choices to make.

LEGO Obstacle Course
By: eragon15177

Here’s a great example of what’s known as "platforming;" it’s always fun to play games with obstacles and hazards to jump over and avoid! This game might be made even more exciting by adding a timer, or making it multiplayer so that you have to work together with a friend to get past all the obstacles. Or, since this is a LEGO Universe minigame, what if one player had to reconfigure the obstacles every time, maybe to prevent an opponent from getting at a prize in a random location?

Superball Dodgeball
By: UnSkathed

I chose this final example because it turns the tables on the player. Unlike a typical shooting game where you shoot at other things, you become the target! Putting players in situations where they’re used to being on the other side can be really refreshing and fun. It’s a simple but very powerful game design technique! See what you get by taking this approach with other traditional game ideas!

Thanks to everyone who has taken the time to complete the “Make a Minigame” challenge! The LEGO Universe Creation Lab is crammed with countless great ideas already, and it’s fun and inspiring to see so many creative people participating! I hope to see more and more as time goes on!


Ryan Seabury
Producer/Creative Director
LEGO Universe

8/27/08

Brickkeeper’s critter

 

Robo-dog                                                 Insectoid                                           Monkey   

   
Pick the type of pet LEGO Universe artists will build for the Brickkeeper! Each species was inspired by your Creation Lab submissions!

8/22/08

Unlock the new Create a LEGO Club house challenge!

Scoot straight to the Creation Lab to help Professor Brickkeeper fill LEGO Universe with inspiration! He needs ideas for a fun new LEGO Club house!

Score special challenge unlock prizes by creating a spot for LEGO Club members to meet and play together in LEGO Universe!!

8/19/08

Create digital designs the LEGO Universe way: Part one


What could be better than diving into a pile of LEGO bricks and beginning to build?

Creative play seems simple, but it’s really kinda’ complex when you think about it. Builders make millions of decisions developing the stuff of their dreams, and they have lots of fun answering questions like “How can I keep these connections strong? What’s a suitable size? What color bricks look coolest?”

LEGO Universe’s art director, Phillip Atencio, and his team grapple with similar fun conundrums daily. Since the art team is constantly learning the best ways to build with LEGO in the digital domain, they have lots to teach the game’s co-creators (that’s you!) about evolving your massive new online gameworld!

You’re reading part one in a special LEGO Universe art series. Each of the short stories in the series will highlight part of the development team’s creative process. Members of the LEGO Universe art team will guide you along the way, using their work to teach you how to take your own creations to the next level!

Subscribe to the LEGO Universe News Network RSS feed to be sure you don’t miss a single installment in this special series. In part two we’ll meet LEGO Universe’s lead concept artist and learn what it takes for his team to get their graphic ideas injected into the game!

The entire LEGO Universe team hopes you’re inspired by this special series as you co-create the most fantastic and fun-filled massively multiplayer online game on earth!

8/18/08

Brickfair 2008





BrickFair 2008
Washington, DC, USA
August 30 & 31, 2008

LEGO Universe team members will be sharing the latest news with LEGO fans of all ages at BrickFair in Washington DC later this month. Join other LEGO fans as they view hundreds of original fan-built LEGO creations, participate in competitions and, of course, hang out with the LEGO Universe crew!

8/4/08

See what’s "LUPs" in LEGO Universe



Making LEGO Universe has always meant co-creating fun and friendship with LEGO fans, so the LEGO Universe News Network is proud to introduce LEGO Universe Partners, or “LUPs” for short! They’re a community of adult LEGO fans from all over earth that’s been closely partnering with LEGO Universe’s developers on the game’s content creation!

At the recent second annual LUPs event, LEGO Universe’s developers hosted nearly 50 LUPs from six countries for four days of fun, learning and collaboration. Between playing with massive piles of LEGO bricks and having a blast doing building challenges, the LUPs got to learn how to use a digital tool that was custom made by LEGO Universe’s developers.

The LUPs will continue building phenomenal physical and virtual models for LEGO Universe, and now they can mold the gameworld’s solids, liquids and gases to make massively fun environments! Why are the LUPs lending so much of their time and inspiring talent to the co-creation of LEGO Universe? Just for the fun of it!

The entire LEGO Universe development team has a special message for the LUPs: Thank you for all the astounding artistry you’ve built into LEGO Universe already! Your love of LEGO is lighting up the gameworld!

Very soon the LEGO Universe News Network will share a special video about the most recent LUPs event. Subscribe to our new RSS feed or keep checking back right here to see and hear it first!
In the meantime, here are a couple of sneak peek quotes from anonymous (for now) LUPs!

It’s fun; it’s hard work, but at the end of the day it’s for the kids and for the community. I think they’re going to be really happy with what everybody has put their heart and soul into!

This place, this gameworld is going to be a rallying point for LEGO enthusiasts of every age and every nationality!